![openrct2 lan openrct2 lan](https://images.gutefrage.net/media/fragen/bilder/wie-kann-ich-eine-weltweiten-openrct2-server-hosten/0_big.png)
OPENRCT2 LAN WINDOWS
Windows now snap to the borders of other windows when dragging (snap radius configurable).Toggle between resizeable window and fullscreen.
OPENRCT2 LAN SOFTWARE
Toggle between software and hardware video mode.Ability to change language while in game.Improved settings window with tab interface.Title sequence music can now be disabled or changed to the RollerCoaster Tycoon 1 theme music.New title sequence (RCT2 version also still available).Intro sequence does not show by default.
OPENRCT2 LAN FREE
The original game needs to be installed.Īccording to the developer, there are ways to play it free of charge at this page. In this post, I want to explain in a bit more details how we got here and how it works.OpenRCT2 is a game add-on designed to add new features, fix bugs, raise game limits and add multiplayer co-op to Rollercoaster Tycoon 2. Well, I guess in a sense this post is also a fundraiser )Īs you might understand, this changes the multiplayer experience drastically, and we felt that waiting 6 more months to deliver that to you is not fair.Īs a result: we are releasing 12.0 early! If this changes, we will let you know, and run some kind of fundraiser. This currently covers our infastructure cost, and we currently foresee no issues going forward. Thanks to many of you, we see regular donations.
![openrct2 lan openrct2 lan](https://cdn.akamai.steamstatic.com/steam/apps/252390/ss_18ca4e4e72e3ae7bd003d6611cca489ebbd8c3f1.1920x1080.jpg)
The above will just work, for everyone, as long as you have a working Internet connection.ĭepending on your connection, there are some extra infrastructure costs to us, but we hope to cover that increase with donations. There is no need to setup port-forwarding, or anything like that. Playing together are now just four simple steps:Ģ) You set the server to invite-only or public.ģ) You share your invite-code with your friend.Ĥ) Your friend joins your server based on the invite-code. You no longer need to configure anything in your home network. In summary: 12.0 makes setting up multiplayer games painless. With 12.0 in feature-freeze, it is time to talk about what is in 12.0, and why we release early. This means more trains can go through the same area at a time. Other trains can still go into the same area, as long as they won’t touch the reserved pieces of track. When a train wants to pass a path signal, the path signal finds a way to where the train is going, and blocks off (reserves) just those pieces of track. When a train wants to pass a block signal, the train asks the block signal to find all other signals on the other side, and turn them to red. It was the only type of signal in the original game, and if we removed them, then old saved games would stop working.Īs for why path signals are generally better than block signals, the reason is that path signals don’t reserve entire blocks, but only pieces of track. The simple answer is, because they always were there. One question would then be, if path signals are better, why are block signals then in the game? The reason for hiding the block signals by default is to make it easier to choose a signal.įor almost all players, path signals are the easier choice, that will cause fewer issues in your network. This is the one change in version 12 that has by far caused the most questions everywhere, so let’s talk a bit more about it, and show some examples of simple signal setups for path signals. It was implemented in pull request #8688, for those who want to see the development history. In OpenTTD version 12, we changed rail signals building UI only shows the Path Signal types by default.